We Never Really Told People How to Use Mods: The Game's New Quest Rights a Wrong

The space ninja adventure known as Warframe, an experience where you might encounter bizarre cosmic entities and pilot futuristic vehicles, has launched a significant update. The Vallis Undermind showcases the unique whimsy that has become synonymous with Warframe in the past few seasons.

The new content, released on Wednesday, introduces a new mushroom-themed warframe that does a little dance, along with a brand-new biome to discover. But it’s also going back to basics, with a new mission designed to making sure this complicated, expansive 12-year-old MMO is understandable by new players.

A Quest Called "The Teacher"

Called “The Teacher,” this is the highly anticipated mission that trains Warframe players on how to use one of the game's fundamental yet complex systems: modding.

In Warframe, mods are augments that can be added to your character or your weapons to enhance their abilities. These can be simple (increase damage or speed up reload rate) to the devastatingly complex. Dedicated players often craft hour-long videos about optimized loadouts that use powerful mods in combination to create devastating effects.

“Many players likely started their journey, encountering mods without grasping their purpose,” explained a lead narrative designer. “I think it was really important, upon completing the mission, for players to think, ‘Wow, modding is interesting. I want to try more of this.’”

Teamwork in Action

“The Teacher” was created through a partnership between the original developers, who handled the story elements, and a supporting studio, who crafted the gameplay, which will appear early in the game.

In the quest, the player is asked to retrieve a component for their ship, but they’re confronted by a formidable foe called Teshin, who removes the player's powers and melee weapons, and compels them to use the mod system to effectively show its potential.

Several developers were longtime players, but some were newcomers, according to a principal games designer. It was this outside perspective that proved critical.

“Our initial step involved observing new players and have them experience the introduction and document extensively on everywhere they fell out,” the designer said. Early-game menu pop-ups presented the mod system. But the team noted that they didn’t work on everyone.

“Certain players missed fundamental guidance where it's flashing on the screen saying put the mod in the slot,” he said.

Filling a Significant Gap

Warframe’s mods allow players to create stupidly powerful synergies that fill the display with damage values. But "The Teacher" focuses on different aspects. There will be some long-time players who desire more advanced content, like optimizing for endgame challenges. But it became clear that the mission addresses a genuine oversight for early players — and that executing this is quite complex.

“There’s lots of little tweaks and background details there to just sort of show you what it can do rather than explain it outright,” the designer said. For example, one of the mission's objectives is to show how mods can create powerful elemental status effects; in this case, Magnetic damage that eats chunks out of enemy shields.

“Adjustments to the armament to be a rapid-fire gun, because it better demonstrates the effect frequency,” the designer said. “However, the goal isn't to say to people, 'oh yeah, actually on a base level mod, you only got a low probability to proc an elemental effect.' How can you teach this mechanic effectively?”

Veterans will naturally recognize these mechanics and grasp their function, but beginners require instruction to pay attention to these things.

“It’s not a kind of game development that we previously focused on just because that hasn't been our focus,” said a narrative lead. “However, this oversight meant that we never really told people how to use mods.”

A Labor of Love

“A tremendous amount of work is required for just making a really simple mission that — frankly — you can blast through in about 15 minutes,” said the designer. “Yet it represents extensive development for many team members.”

The designer was clearly enthusiastic over being able to work on a game that he loves — and to craft a mission for one of his favorite characters.

“I love Teshin,” he said. “He's my 8-year-old internal self's idea of what's cool.”

Streamlining the Beginning

In the 12 years since its release, Warframe has been in a consistent battle with its own new user introduction. There are lots of complex systems that players can ignore initially — and won’t even have access to until much later. And others, like modding, that increase in depth depending on how much time you want to invest. An update earlier this year improved the introductory experience so that players could reach Warframe’s mind-bending plot developments with less time on the grind up front.

With “The Teacher,” it’s clear that the developers are doubling down on a commitment to make sure Warframe’s initial hours doesn’t stay locked in 2013. Beginners can find their way — regardless of overlooking tutorials.

John Davis
John Davis

A rewards strategist with over a decade of experience in loyalty programs and personal finance optimization.