The Division Is Coming to the Tabletop as a Brutally Tactical Tabletop Role-Playing Game
The intense world of Tom Clancy’s The Division will be adapted into a dice-based role-playing experience. A partnership has been formed to create a TTRPG that explores the franchise’s post-pandemic setting. This initiative has been announced, with a funding drive planned to begin in the spring of 2026.
"This project will bring the series' unique suspense, strategic depth, and iconic world-building to the tabletop, providing fans a fresh avenue to engage with The Division through immersive storytelling and mission-based gameplay," states an official release.
Launch products will include a starter set, essential manuals, a GM screen, miniatures, and various premium versions.
Exploring The Division's Apocalyptic World
In this setting, a deadly virus known as Green Poison was released in NYC, sending the nation into turmoil. As the crisis worsens, civil order breaks down and hostile groups emerge, transforming the city into a battlefield. To restore order, the government {activate|deploy] The Division, a covert network of sleeper agents. This is where the players enter the story.
Work on the RPG has been underway for about several years, and it is reportedly complete. The upcoming Kickstarter campaign will function as a preorder system to access a broader market, particularly in North America. Manufacturing will start immediately following the fundraiser, with shipping projected for the latter part of 2026.
An Innovative Gameplay Mechanic: The GRIS System
An early look at the game's rules reveals it employs 10-sided dice exclusively through its new GRIS system, promoting a fast-paced and strategic approach. Agents leverage skills or traits to roll a handful of dice, usually from one to five d10s.
- Instead of adding results together, participants choose a single “result die” from the group.
- This die is then measured against a target difficulty.
- Achieving a natural 10 triggers additional bonuses, such as increased harm or enhanced aid.
Combat Focus On Positioning and Awareness
Battles stress positioning and environmental awareness, mirroring the video games. Factors like cover, elevation, or visibility directly influence success chances. This system is designed to favor coordination and clever tactics instead of raw numbers.
A Thematic Health Mechanic
The way health is tracked introduces a interesting thematic twist. Agents have a wound threshold; sustaining too much damage reduces their capabilities by lowering the size of their dice pool.
- At critical condition, an agent collapses, but they’re not unconscious.
- They can still move and take limited actions, simulating the "downed" state seen in video game shooters.
- Any agent in this state must consult a injury chart, potentially gaining lingering conditions like shock or mobility-impairing wounds.
A Ready-to-Play Scenario
A publicly available Quickstart Guide will be released in the near future. It includes a pre-made introductory scenario called Ashes of Murray Hill. In this scenario, the group spearhead the hunt for a lost doctor squad and must thwart an assault by the notorious Rikers gang, who have seized control of that Manhattan district. More specifics and the complete product lineup will be unveiled near the Kickstarter start date.